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The most exciting location is the hallway, the first time you look in it. Yet what makes this game memorable is how Fatty Bear tries to involve the player. The colors may be a bit dull(nighttime lends itself to that) and the detail scant(lower resolution played a part--that's to be expected as after all this game popped up a Windows 3.1 box the likes of which I hadn't seen in a technology news long while) technology news but Fatty Bear gives out hints of varying game-usefulness('We'll need to be quiet here.'/'If only I had something to stand on.') All in a very technology news nonauthoritative tone(the whispering adds to the secrecy,) and the combination of night and basic dialog means the computer never tries to do too much. I suspect there's still some magic in memories of the little kid in me wanting to make a game featuring my own stuffed animals but settling on trying to figure out FOR loops, and this game allowed a trip back in time for more than just the ancient graphics, and it did it better than the atrocious cardboard-paged books churned out for fifteen bucks a pop that use simplistic language and have ten words per page.
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